GAMBLING: HOW LEGAL IS IT?
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TRIBAL GAMING: MYTHS AND FACTS
1. MYTH: The Indian Gaming Regulatory Act (IGRA) CREATED INDIAN GAMING.
FACT: GAMING IS A RIGHT OF INDIAN NATIONS.
Gaming is one of the oldest forms of recreation;
not only did Europeans bring new games to the New World,
but Indians have traditional games still played today.
In fact, Indian gaming existed long before Europeans
settled in America. Large-scale Indian gaming, mainly in
the form of bingo, predated IGRA by about 10 years.
The U.S. Supreme Court in 1987 recognized Indian people's
right to run gaming when it ruled that states had no authority
to regulate gaming on Indian land if such gaming is permitted
outside the reservation for any other purpose (California v. Cabazon).
Congress established the legal basis for this right when it passed
IGRA in 1988.
2. MYTH: INDIAN GAMING IS COMMERCIAL, FOR-PROFIT GAMING.
FACT: GAMING ON INDIAN RESERVATIONS IS OPERATED BY TRIBES TO
FUND GOVERNMENTAL PROGRAMS.
IGRA requires that all revenues from tribal gaming operations be
used solely for governmental or charitable purposes. Much like
State Government and the use of funds from 40 state lotteries,
Tribal Governments determine how gaming proceeds are to be spent.
In direct contrast to the opulent expenditures on yachts and jets
by commercial casino operators such as Donald Trump, Indian tribes
are using gaming revenues to build houses, schools, roads and sewer
and water systems; to fund the health care and education of their
people; and to develop a strong, diverse economic base for the future.
3. MYTH: TRIBAL GAMING IS AN UNREGULATED MAGNET FOR ORGANIZED CRIME.
FACT: INDIAN GAMING IS MORE HEAVILY REGULATED AND MORE SECURE THAN
COMMERCIAL GAMING.
The tribes, as governments, are the first to be vigilant in protecting
the integrity of projects they rely upon to feed, clothe, educate and
employ their people. Even before IGRA created a federal framework for
regulating certain forms of tribal gaming, tribes regulated reservation
gaming activities by exercising their inherent police powers and, when
necessary, taking violators to court. Many Tribes have had existing Law
Enforcement & Court Systems for years. In compacts negotiated between
State Governments and Tribal Governments, such issues as law enforcement
and security measures are considered. States like Arizona, for example,
have reached agreements with Tribes to coordinate background checks
and other security measures. While many of the opponents of Indian
gaming challenge its security, they have no evidence to support their
claims. In fact, at an October, 1993 House hearing, Jim Moody,
FBI section chief for organized crime, testified there is "no information
to support claims" that organized crime has infiltrated Indian Gaming,
"We've heard more rumor and innuendoes than we've been able to prove,"
Moody told lawmakers. The third level of Regulation is the Federal
Government: the Department of Justice, FBI and Bureau of Indian Affairs
provide oversight on crimes committed on Reservations. Finally, the
Law (IGRA) established the National Indian Gaming Commission which
became operable in February, 1993 to regulate Indian Gaming.
4. MYTH: INDIAN PEOPLE DO NOT PAY TAXES.
FACT: INDIAN PEOPLE PAY ALL TAXES REQUIRED BY STATE AND FEDERAL LAW.
All Indian people pay federal income, FICA and social security taxes.
Most Indians also pay state income and property taxes. Only the small
percentage of Indians who live and work on federally recognized
reservations - not unlike soldiers and their families living on military
installations - are exempt from paying state income and property taxes.
However, they still pay taxes such as sales and Federal Income tax.
Indian tribes are governments with responsibilities to their citizens,
but tribes almost uniformly lack a tax base to support their governmental
needs. Some tribes have found in gaming a means to not only provide jobs
and economic activity on their reservations, but also a source of badly
needed government revenue. As sovereign governments, tribes do not have
to pay taxes on their revenues to any other governments. Do states pay
taxes on their resources derived from gaming or from any other source? NO!
5. MYTH: IGRA HAS NOT WORKED AND CANNOT WORK.
FACT: INDIAN GAMING IS PROVIDING SUBSTANTIAL ECONOMIC BENEFITS IN STATES
WHERE IGRA HAS BEEN GIVEN A CHANCE TO WORK.
IGRA is working to the benefit of Indians and non-Indians in several states,
including Minnesota, Wisconsin, Michigan and Connecticut. Reservations are
slowly recovering from decades of failed government programs and building
new houses, community centers, roads and much more. Indians and non-Indians
are proudly leaving welfare rolls and getting on payrolls. They are taxpayers
instead of tax users. Local and state governments are enjoying increased tax
revenues. Only where states failed to negotiate compacts in "good faith" in
violation of IGRA has the process not worked.
6. MYTH: IGRA IS AN UNCONSTITUTIONAL INFRINGEMENT UPON STATES' RIGHTS.
FACT: STATES HAVE RENEGED ON THE DEAL THEY PROPOSED AND ACCEPTED.
The states' ongoing assault on IGRA starts from the faulty premise that
they have some inherent long-standing right to regulate or curtail tribal
gaming. States are now trying to renege on a deal they proposed and accepted
when Congress passed IGRA in 1988 by unjustly and wrongly asserting that IGRA
violates the 10th and 11th Amendments to the U.S. Constitution. To the contrary,
the Supreme Court's Cabazon decision was a clear recognition of the right of
Indian tribes to regulate gaming on their lands free of state laws if the state
permitted those activities outside the reservation.
7. MYTH: TRIBAL GAMING DRAINS RESOURCES AND TAX DOLLARS FROM SURROUNDING
NON-INDIAN GOVERNMENTS AND COMMUNITIES.
FACT: INDIAN GAMING CREATES ADDITIONAL RESOURCES AND TAX DOLLARS FOR
SURROUNDING NON-INDIAN GOVERNMENTS AND COMMUNITIES.
Indian Gaming is now a 5 billion dollar industry according to
Gaming & Wagering Magazine. Indian gaming creates jobs, increases economic
activity and generates tax revenue both on and off the reservation. Consider
the following: in San Diego county alone, tribal gaming has been responsible
for the creation of more than 5,000 well-paying new jobs, with a payroll of
\$22 million per year (and the associated payroll taxes and employee income taxes).
In Minnesota, Indian gaming has become the state's seventh largest employer,
having created more than 12,000 new jobs - three-fourths of which are held
by non-Indians. And in Connecticut, a single Indian gaming facility will provide
more revenues to the state than its largest taxpayer, which is one of the country's
largest defense contractors -- direct jobs created nationally, with the majority of
employees being non-Indian.
Tribes have spent millions of dollars for construction. In addition, they spend
many more millions per year for goods and services - almost all locally.
8. MYTH: BETTER ECONOMIC DEVELOPMENT ALTERNATIVES TO GAMING ARE AVAILABLE TO TRIBES.
FACT: INDIAN GAMING IS THE FIRST - AND ONLY - ECONOMIC DEVELOPMENT TOOL THAT HAS
EVER WORKED ON RESERVATIONS.
Many reservations are in remote, inconvenient locations on land that nobody else wanted.
Before tribal gaming, there had been little successful public or private sector
economic development on reservations. The Federal Government/Bureau of Indian Affairs
has not been successful in economic development on reservations. The states have not
proposed any specific or credible alternatives to Indian gaming as a meaningful source
of tribal revenues and jobs. However, tribal governments are using the gaming proceeds
to diversify and conduct other economic enterprises.
9. MYTH: TRIBAL GAMING HAS LITTLE PUBLIC SUPPORT AMONG NON-INDIANS.
FACT: A MAJORITY OF AMERICANS SUPPORT INDIAN GAMING
Public opinion surveys, both nationally and within various states, conclusively
demonstrate that the public strongly supports expanded gaming on Indian reservations.
A national Harris Poll in October 1992, and polls in Arizona, California, Kansas,
Minnesota, New Mexico, Nebraska and Washington, all show that the general public
favors casino-style gambling on Indian lands but opposes expanded non-Indian gaming
opportunities. The reasons given for supporting tribal gaming are consistent with
the purposes behind IGRA: the revenues will help the Tribes and surrounding communities
become economically self-sufficient and Tribes should have the right to govern
their own lands.
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